[Guide]Item Model Making (Custom Items)

Admin

Tổng tư lệnh
Staff member
Sặc. Guide gì mà có mỗi cái link >< Repost qua bên này hoặc ko thì thui chứ post này kì quá :D.
 

Kinas

<font color="#008000"><B>Đệ Nhất Nhát Gái</b></fon
Staff member
Ðề: [Guide]Item Model Making (Custom Items)

Item Modeling
Credits: Robinette (rPT 3D Team)

I would love to see some creations people come up with to so, feel free to post yours.
(Anyone feel free to to pm me to add on the the guide with anything you've learned)

I thought I might as well include some links to the trial software to:

Software Needed:
3D Studio Max

Optional Software (For skinning)
Photoshop CS2 (Or CS3)

Both of these are quite expensive software so you wont get the full versions for "Free"
Although theres always.....other solutions

Click below to download the guide to view on your computer at any time.
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Guide Start


The way 3D Studio Max saves, it can add in a .bmp texture already on the model, through use of the materials tool.

Use a simple cylinder like shown:


0.75 radius is perfect size for a handle

Now open up the materials tool, by clicking M:


Clicking the little grey square next to diffuse under the basic parameters, will bring up the maps/materials browser:


Choose bitmap at the top of the list. Now it will ask for you to find a .bmp This will be your texture. I picked a random bmp from the /dropitem folder. When your finished creating your .bmp and texture, drag and drop your texture to your model: (first, check to make sure you click "show map in viewport", this looks like a cube with blue/white checkers on it. Clicking this will show your texture. If you dont click it, the texture is still there, just not visable)

Now we have a simple cylinder with a texture:


-----------------------------------------------------------------------

Holding the item:

This part is a bit more advanced, and can take multiple trial and error attempts to get the item positioning just right on the character. This is very simple when using swords/axes, but may take a few attempts when skinning a bow/jav etc.

Start by click "Hiearchy", next to modify tool(marked by a red circle):


Now, under "Adjust Pivot" Dropdown, click "Affect Pivot Only". Doing so should now show the X Y Z axis around the model. The center point of these is where the item will be held, depending on character position and weapon type. Since we are using a cylinder, and going to replace a sword texture, the grip position is dead center. But since we are trying to hold like a sword, we need to adjust it some.

Your item should look like this, with the 3 axis centered at the grid and bottom of item:


Click the Z (blue) axis and drag it up slightly. Imagine the is where the character's hand is. Now it should look like this:


Time to save and export! Save as "swordtest" into your 3dmax 'Scenes' Folder (default path). Now click file, and export as an .ASE

Use following export options:
Use the following export options:


When exporting, be sure to overwrite an existing model. I used itws204 (short sword). VERY IMPORTANT: After exporting your *.ase to /dropitem, go into your dropitem folder and remove the *.smd file your trying to replace. If you do not remove it, you will get a blank model. Run the game and see your work!



Click Here to Download Guide
Thì post lại đây.Admin có gì việt hóa lại nhá :D
 

Kinas

<font color="#008000"><B>Đệ Nhất Nhát Gái</b></fon
Staff member
Ðề: [Guide]Item Model Making (Custom Items)

Setting Item Stats

I know this is basic knowledge to most, but some people don't know so may as well include it.

1.) Copy the item .inf for a type of equipment you would like to make.
Then refer to this translated item .inf:

Code:
//        Item Stats        //

*Japanese Name        "ÇÏÀÌÆÛ »çÀ̵å"

*Name        "Hyper Scythe"
*Item ID        "WP117"

/////////////////    Item Glow  (RGB - Google it)  ///////////////

*À¯´ÏÅ©
//*À¯´ÏÅ©»ö»ó    B    G    R       Åõ¸íµµ    Á¡¸ê½Ã°£(¹Ýºñ·Ê)
*À¯´ÏÅ©»ö»ó    176    17    204    0    9

///////////////    General Info         //////////////

*Integrity        100    118
*Weight        47
*Store Price        280000 

///////////////    Resists        /////////////

*Organic        
*Nature        
*Flame    
*Frost        
*Lightning        
*Poison        
*Water        
*¹Ù¶÷        

///////////////    Weapon        /////////////
//                  Min.        Max.    

*Attack Power    29 31    63 66
*Range    
*Weapon Speed    8
*Attack Rating        150    169
*Critical Rating    18

//////////////    Armor        /////////////
// Defense Stats  (Min/Max Optional)

*Absorb Rating    
*Defensive Rating        
*Block Rating        13 13

//////////////    Walk Speed        /////////////
// Boot walk speed

*Run Speed        

//////////////    Potion Storage        /////////////
// Armlet potion storage

*Potion Storage Count        

//////////////    Accessories        /////////////
// Regens and Bonuses

*HP Regen    
*MP Regen    
*STM Regen    
*Add HP    
*Add MP    
*Add STM    
*¸¶¹ý±â¼ú¼÷·Ãµµ (No clue)    

//////////////    Requirements        /////////////
// Stat Requirement. (Min/Max optional)

*Level        80
*Str.        146
*Spirit        
*Talent        90
*Agility        
*HP        

/////////////    Potions         ////////////
//                     Min.    Max

*Restore HP    
*Restore MP    
*Restore Stam    

//////////////    Specs    /////////////
//Available Specs
//Primary Spec
**ƯÈ* Pikeman
//Secondary Specs
**ƯÈ*·£´ý Atalanta
// Rogue Pilgrim //

//  Bonuses | Min  Max
**Atk Spd.    0    6
**Crit.          1    3
**Attk Pow.   3   4

*Name DIR    "name\WP117.zhoon"
Make sure to set the the Item_ID to the item id of the file in your client folder.

Change the very last line refering to a zhoon file in the name folder.

Zhoon File:
Code:
*J_NAME        "Name".
Name of course being the name of the item

Tạo file item .
 

Admin

Tổng tư lệnh
Staff member
anh ơi choa em link down phần mềm nè đi.
Đọc tham khảo thôi. Chứ làm đâu phải dễ, không học đồ họa, không biết link thì sao mà làm được. Lại còn chưa nói tới add vào server.
 

aloalo

New Member
À các anh ơi cho em hỏi chút. Em get được 1 cái ring tên là Holy Ring (OR206) nhưng lại No Image (thỉnh thoảng nó lại báo "Item Image isn't prepared" rất khó chịu. Em đã vào OpenItem trong XPTsever nhưng chỉ thấy đến OR205 là VLTR, khôn gthaays OR206. Vậy mong các anh giúp em làm lại hình cho item Holy Ring đó (không thấy OR206 nhưng vẫn get được, vẫn có chỉ số ^^, hồi phục MP, HP, blk, addhp, addmp,..v..v... rất cao :D. Các anh giúp em với.
 

depzaithisao

Xấu phải biết phấn đấu
ui chà cái đó trong client mà bạn thay thế đại cái nào đó vào là được thôi nó sẽ không báo no image nữa
 

knight0604

New Member
Cho mình hỏi là, mình xài client XPT 1870, server KPT endless 2.2 Ultimate ! Ma sao hok co item 10x vay??? Đánh rớt ra mấy món đó do, thì nó rớt ra cây cờ màu đỏ! Lượm lên thì mất! Mình chỉ có đến cây DreadNaught Spear là hết rồi!

Có ai biết giúp mình với???
 

depzaithisao

Xấu phải biết phấn đấu
ờ cái bản đó thì bạn get bằng lệnh của admin thì hình như thiếu 1 số vũ khí đó nó drop ở 1 số map lv thấp ví dụ như cây gậy 100b chẳng hạn mà nè nếu bạn thích drop gậy theo í muốn thì sao không thay đổi client nhỉ thay các file để có item như í muốn
 
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